Static variables

@:value(new Mat4(0.5, 0.0, 0.0, 0.5, 0.0, -0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0))staticbiasMat:Mat4 = new Mat4(0.5, 0.0, 0.0, 0.5, 0.0, -0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0)

@:value(TextureFilter.LinearFilter)staticdefaultFilter:TextureFilter = TextureFilter.LinearFilter

@:value(null)staticexternalFloatLinks:Array<(Object, MaterialData, String) ‑> Null<FastFloat>> = null

@:value(null)staticexternalFloatsLinks:Array<(Object, MaterialData, String) ‑> Float32Array> = null

@:value(null)staticexternalIntLinks:Array<(Object, MaterialData, String) ‑> Null<Int>> = null

@:value(null)staticexternalMat4Links:Array<(Object, MaterialData, String) ‑> Mat4> = null

@:value(null)staticexternalTextureLinks:Array<(Object, MaterialData, String) ‑> Image> = null

@:value(null)staticexternalVec2Links:Array<(Object, MaterialData, String) ‑> Vec4> = null

@:value(null)staticexternalVec3Links:Array<(Object, MaterialData, String) ‑> Vec4> = null

@:value(null)staticexternalVec4Links:Array<(Object, MaterialData, String) ‑> Vec4> = null

@:value(Mat4.identity())statichelpMat:Mat4 = Mat4.identity()

@:value(Mat4.identity())statichelpMat2:Mat4 = Mat4.identity()

@:value(Mat3.identity())statichelpMat3:Mat3 = Mat3.identity()

@:value(new Quat())statichelpQuat:Quat = new Quat()

@:value(new Vec4())statichelpVec:Vec4 = new Vec4()

@:value(new Vec4())statichelpVec2:Vec4 = new Vec4()

@:value(null)staticposUnpack:Null<FastFloat> = null

@:value(null)statictexUnpack:Null<FastFloat> = null

Static methods