staticparseData(data:String):VertexData
@:value({ overrideContext : null })new(raw:TShaderContext, done:ShaderContext ‑> Void, ?overrideContext:Null<TShaderOverride>)
constants:Array<ConstantLocation>
overrideContext:TShaderOverride
pipeState:PipelineState
raw:TShaderContext
textureUnits:Array<TextureUnit>
compile(done:ShaderContext ‑> Void):Void
delete():Void
setTextureParameters(g:Graphics, unitIndex:Int, tex:TBindTexture):Void