Static variables

@:value(null)staticactive:PhysicsWorld = null


@:value({ debugDrawMode : NoDebug, solverIterations : 10, maxSteps : 10, timeScale : 1.0 })new(timeScale:Float = 1.0, maxSteps:Int = 10, solverIterations:Int = 10, debugDrawMode:DebugDrawMode = NoDebug)


@:value(new Vec4())convexHitNormalWorld:Vec4 = new Vec4()

@:value(new Vec4())convexHitPointWorld:Vec4 = new Vec4()

@:value(new Vec4())hitNormalWorld:Vec4 = new Vec4()

@:value(new Vec4())hitPointWorld:Vec4 = new Vec4()

@:value(10)solverIterations:Int = 10

@:value(1.0)timeScale:Float = 1.0


@:value({ mask : 0xFFFFFFFF, group : 0x00000001 })convexSweepTest(rb:RigidBody, from:Vec4, to:Vec4, rotation:Quat, group:Int = 0x00000001, mask:Int = 0xFFFFFFFF):ConvexHit


Used to get intersecting rigid bodies with the passed in RigidBody as reference. Often used when checking for object collisions.



The passed in RigidBody to be checked for intersecting rigid bodies.


@:value({ mask : 0xFFFFFFFF, group : 0x00000001 })pickClosest(inputX:Float, inputY:Float, group:Int = 0x00000001, mask:Int = 0xFFFFFFFF):RigidBody

@:has_untyped@:value({ mask : 0xFFFFFFFF, group : 0x00000001 })rayCast(from:Vec4, to:Vec4, group:Int = 0x00000001, mask:Int = 0xFFFFFFFF):Hit

Inherited Variables

Defined by Trait

@:value("")name:String = ""


Object this trait belongs to.

Inherited Methods

Defined by Trait

notifyOnAdd(f:() ‑> Void):Void

Trait is added to an object.

notifyOnInit(f:() ‑> Void):Void

Object which this trait belongs to is added to scene.

notifyOnLateUpdate(f:() ‑> Void):Void

Add late game logic handler.

notifyOnRemove(f:() ‑> Void):Void

Object which this trait belongs to is removed from scene.

notifyOnRender(f:Graphics ‑> Void):Void

Add render handler.

notifyOnRender2D(f:Graphics ‑> Void):Void

Add 2D render handler.

notifyOnUpdate(f:() ‑> Void):Void

Add game logic handler.


Remove the trait from the object.

removeLateUpdate(f:() ‑> Void):Void

Remove late game logic handler.

removeRender(f:Graphics ‑> Void):Void

Remove render handler.

removeRender2D(f:Graphics ‑> Void):Void

Remove 2D render handler.

removeUpdate(f:() ‑> Void):Void

Remove game logic handler.