@:value({ depthStencil : NoDepthAndStencil, format : null })staticcreateRenderTarget(size:Int, ?format:TextureFormat, depthStencil:DepthStencilFormat = NoDepthAndStencil):CubeMap
read onlyg1:Graphics
read onlyg2:Graphics
read onlyg4:Graphics
read onlyheight:Int
renderTarget_:Dynamic
texture_:Dynamic
read onlywidth:Int
@:value({ level : 0 })lock(level:Int = 0):Bytes
unload():Void
unlock():Void