Methods

@:value({ disableCollisionsBetweenLinkedBodies : false })addConstraint(constraint:TypedConstraint, disableCollisionsBetweenLinkedBodies:Bool = false):Void

@:native("addRigidBody")addRigidBodyToGroup(body:RigidBody, group:Int, mask:Int):Void

@:value({ fixedTimeStep : 1.0 / 60.0, maxSubSteps : 1 })stepSimulation(timeStep:Float, maxSubSteps:Float = 1, fixedTimeStep:Float = 1.0 / 60.0):Void

Inherited Variables

Inherited Methods

Defined by CollisionWorld

@:native("addCollisionObject")addCollisionObjectToGroup(collisionObject:CollisionObject, collisionFilterGroup:Int, collisionFilterMask:Int):Void

convexSweepTest(castShape:ConvexShape, from:Transform, to:Transform, resultCallback:ConvexResultCallback, allowedCcdPenetration:Float):Void

rayTest(rayFromWorld:Vector3, rayToWorld:Vector3, resultCallback:RayResultCallback):Void