staticfloatLink(object:Object, mat:MaterialData, link:String):Null<FastFloat>
staticgetFloatsMap():Map<Object, Map<MaterialData, Map<String, Null<FastFloat>>>>
staticgetTexturesMap():Map<Object, Map<MaterialData, Map<String, Image>>>
staticgetVectorsMap():Map<Object, Map<MaterialData, Map<String, Vec4>>>
staticregisterShaderUniforms(material:MaterialData):Bool
staticremoveFloatValue(object:Object, mat:MaterialData, link:String):Void
staticremoveObjectFromAllMaps(object:Object):Void
staticremoveObjectFromMap(object:Object, type:UniformType):Void
staticremoveTextureValue(object:Object, mat:MaterialData, link:String):Void
staticremoveVectorValue(object:Object, mat:MaterialData, link:String):Void
staticsetFloatValue(material:MaterialData, object:Object, link:String, value:Null<FastFloat>):Void
staticsetTextureValue(material:MaterialData, object:Object, link:String, value:Image):Void
staticsetVec3Value(material:MaterialData, object:Object, link:String, value:Vec4):Void
statictextureLink(object:Object, mat:MaterialData, link:String):Image
staticvec3Link(object:Object, mat:MaterialData, link:String):Vec4
new()
@:value(false)uniformExists:Bool = false
@:value("")name:String = ""
object:Object
Object this trait belongs to.
notifyOnAdd(f:() ‑> Void):Void
Trait is added to an object.
notifyOnInit(f:() ‑> Void):Void
Object which this trait belongs to is added to scene.
notifyOnLateUpdate(f:() ‑> Void):Void
Add late game logic handler.
notifyOnRemove(f:() ‑> Void):Void
Object which this trait belongs to is removed from scene.
notifyOnRender(f:Graphics ‑> Void):Void
Add render handler.
notifyOnRender2D(f:Graphics ‑> Void):Void
Add 2D render handler.
notifyOnUpdate(f:() ‑> Void):Void
Add game logic handler.
remove():Void
Remove the trait from the object.
removeLateUpdate(f:() ‑> Void):Void
Remove late game logic handler.
removeRender(f:Graphics ‑> Void):Void
Remove render handler.
removeRender2D(f:Graphics ‑> Void):Void
Remove 2D render handler.
removeUpdate(f:() ‑> Void):Void
Remove game logic handler.