Trait to enable GPU instancing of Mesh objects
This trait is to be used with a camera mounted on a camera boom with offset. 1. Place the camera as a child to another object, for example an 'Empty'. 2. Place this trait on the 'Empty' object. 3. Set the name of the target object to be followed by the camera.
Simple script to move an object around using the keyboard with WSAD+QE. Can be used for testing and debuging.
Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z). Can be used for testing and debuging.
Simple script to scale an object around using the keyboard. All axis can be scaled at once using the Z and X keys. Individual axis can be scaled using YU(x), HJ(y), NM(z). Can be used for testing and debuging.