armory.trait
.. | |
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internal | |
physics | |
ArcBall | |
Character | |
ConvexBreaker | |
ConvexHull | |
CustomParticle | Trait to enable GPU instancing of Mesh objects |
CutResult | |
Face3 | |
FirstPersonController | |
FollowCamera | This trait is to be used with a camera mounted on a camera boom with offset. 1. Place the camera as a child to another object, for example an 'Empty'. 2. Place this trait on the 'Empty' object. 3. Set the name of the target object to be followed by the camera. |
Line3 | |
MeshData | |
NavAgent | |
NavCrowd | |
NavMesh | |
NavObstacle | |
PhysicsBreak | |
PhysicsDrag | |
Plane | |
SimpleMoveObject | Simple script to move an object around using the keyboard with WSAD+QE. Can be used for testing and debuging. |
SimpleRotateObject | Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z). Can be used for testing and debuging. |
SimpleScaleObject | Simple script to scale an object around using the keyboard. All axis can be scaled at once using the Z and X keys. Individual axis can be scaled using YU(x), HJ(y), NM(z). Can be used for testing and debuging. |
ThirdPersonController | |
UserData | |
VehicleBody | |
VehicleWheel | |
VirtualGamepad | |
WalkNavigation |