This trait is to be used with a camera mounted on a camera boom with offset. 1. Place the camera as a child to another object, for example an 'Empty'. 2. Place this trait on the 'Empty' object. 3. Set the name of the target object to be followed by the camera.

Constructor

new()

Inherited Variables

Defined by Trait

@:value("")name:String = ""

object:Object

Object this trait belongs to.

Inherited Methods

Defined by Trait

notifyOnAdd(f:() ‑> Void):Void

Trait is added to an object.

notifyOnInit(f:() ‑> Void):Void

Object which this trait belongs to is added to scene.

notifyOnLateUpdate(f:() ‑> Void):Void

Add late game logic handler.

notifyOnRemove(f:() ‑> Void):Void

Object which this trait belongs to is removed from scene.

notifyOnRender(f:Graphics ‑> Void):Void

Add render handler.

notifyOnRender2D(f:Graphics ‑> Void):Void

Add 2D render handler.

notifyOnUpdate(f:() ‑> Void):Void

Add game logic handler.

remove():Void

Remove the trait from the object.

removeLateUpdate(f:() ‑> Void):Void

Remove late game logic handler.

removeRender(f:Graphics ‑> Void):Void

Remove render handler.

removeRender2D(f:Graphics ‑> Void):Void

Remove 2D render handler.

removeUpdate(f:() ‑> Void):Void

Remove game logic handler.