Trait to enable GPU instancing of Mesh objects
new()
updateParticleCount(count:Int):Void
@:value("")name:String = ""
object:Object
Object this trait belongs to.
notifyOnAdd(f:() ‑> Void):Void
Trait is added to an object.
notifyOnInit(f:() ‑> Void):Void
Object which this trait belongs to is added to scene.
notifyOnLateUpdate(f:() ‑> Void):Void
Add late game logic handler.
notifyOnRemove(f:() ‑> Void):Void
Object which this trait belongs to is removed from scene.
notifyOnRender(f:Graphics ‑> Void):Void
Add render handler.
notifyOnRender2D(f:Graphics ‑> Void):Void
Add 2D render handler.
notifyOnUpdate(f:() ‑> Void):Void
Add game logic handler.
remove():Void
Remove the trait from the object.
removeLateUpdate(f:() ‑> Void):Void
Remove late game logic handler.
removeRender(f:Graphics ‑> Void):Void
Remove render handler.
removeRender2D(f:Graphics ‑> Void):Void
Remove 2D render handler.
removeUpdate(f:() ‑> Void):Void
Remove game logic handler.