@:value(0)staticread onlycurrentMipLevel:Int = 0
@:value(0)staticread onlynumMipLevels:Int = 0
staticcreate(path:RenderPath, shaderPassHandle:String, mipmaps:ReadOnlyArray<RenderTarget>):Upsampler
@:value({ numMips : 0 })dispatch(dstImageName:String, numMips:Int = 0):Void