@:value(0)staticread onlycurrentMipLevel:Int = 0
@:value(0)staticread onlynumMipLevels:Int = 0
@:value({ maxNumMips : 10 })staticcreate(path:RenderPath, shaderPassHandle:String, rtName:String, maxNumMips:Int = 10):Downsampler
@:value({ numMips : 0 })dispatch(srcImageName:String, numMips:Int = 0):Void
inlinegetMipmaps():ReadOnlyArray<RenderTarget>