Static methods

staticinlineempty():Matrix4

staticinlineidentity():Matrix4

staticlookAt(eye:Vector3, at:Vector3, up:Vector3):Matrix4

staticorthogonalProjection(left:Float, right:Float, bottom:Float, top:Float, zn:Float, zf:Float):Matrix4

staticperspectiveProjection(fovY:Float, aspect:Float, zn:Float, zf:Float):Matrix4

staticinlinerotation(yaw:Float, pitch:Float, roll:Float):Matrix4

staticinlinerotationX(alpha:Float):Matrix4

staticinlinerotationY(alpha:Float):Matrix4

staticinlinerotationZ(alpha:Float):Matrix4

staticinlinescale(x:Float, y:Float, z:Float):Matrix4

staticinlinetranslation(x:Float, y:Float, z:Float):Matrix4

Constructor

inlinenew(_00:Float, _10:Float, _20:Float, _30:Float, _01:Float, _11:Float, _21:Float, _31:Float, _02:Float, _12:Float, _22:Float, _32:Float, _03:Float, _13:Float, _23:Float, _33:Float)

Variables

Methods

inlinecofactor(m0:Float, m1:Float, m2:Float, m3:Float, m4:Float, m5:Float, m6:Float, m7:Float, m8:Float):Float

inlinemult(value:Float):Matrix4

inlinemultvec(value:Vector4):Vector4

inlinetrace():Float