staticinlineempty():Matrix4
staticinlinefromFastMatrix4(m:FastMatrix4):Matrix4
staticinlineidentity():Matrix4
staticlookAt(eye:Vector3, at:Vector3, up:Vector3):Matrix4
staticorthogonalProjection(left:Float, right:Float, bottom:Float, top:Float, zn:Float, zf:Float):Matrix4
staticperspectiveProjection(fovY:Float, aspect:Float, zn:Float, zf:Float):Matrix4
staticinlinerotation(yaw:Float, pitch:Float, roll:Float):Matrix4
staticinlinerotationX(alpha:Float):Matrix4
staticinlinerotationY(alpha:Float):Matrix4
staticinlinerotationZ(alpha:Float):Matrix4
staticinlinescale(x:Float, y:Float, z:Float):Matrix4
staticinlinetranslation(x:Float, y:Float, z:Float):Matrix4
inlinenew(_00:Float, _10:Float, _20:Float, _30:Float, _01:Float, _11:Float, _21:Float, _31:Float, _02:Float, _12:Float, _22:Float, _32:Float, _03:Float, _13:Float, _23:Float, _33:Float)
_00:Float
_01:Float
_02:Float
_03:Float
_10:Float
_11:Float
_12:Float
_13:Float
_20:Float
_21:Float
_22:Float
_23:Float
_30:Float
_31:Float
_32:Float
_33:Float
inlineadd(m:Matrix4):Matrix4
inlinecofactor(m0:Float, m1:Float, m2:Float, m3:Float, m4:Float, m5:Float, m6:Float, m7:Float, m8:Float):Float
inlinedeterminant():Float
inlineinverse():Matrix4
inlinemult(value:Float):Matrix4
inlinemultmat(m:Matrix4):Matrix4
inlinemultvec(value:Vector4):Vector4
inlinesetFrom(m:Matrix4):Void
inlinesub(m:Matrix4):Matrix4
inlinetrace():Float
inlinetranspose():Matrix4
inlinetranspose3x3():Matrix4