Armory 3D Engine

class CollisionShape

package bullet

import bullet.Bt

extended by CompoundShape, ConcaveShape, ConvexShape

@:native("Ammo.btCollisionShape")

Methods

calculateLocalInertia(mass:Float, inertia:Vector3):Void

getLocalScaling():Vector3

setLocalScaling(scaling:Vector3):Void

setMargin(margin:Float):Void

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