new(tuning:VehicleTuning, chassis:RigidBody, raycaster:VehicleRaycaster)
addWheel(connectionPointCS0:Vector3, wheelDirectionCS0:Vector3, wheelAxleCS:Vector3, suspensionRestLength:Float, wheelRadius:Float, tuning:VehicleTuning, isFrontWheel:Bool):WheelInfo
applyEngineForce(force:Float, wheel:Int):Void
getCurrentSpeedKmHour():Float
getForwardAxis():Int
getForwardVector():Vector3
getNumWheels():Int
getRightAxis():Int
getUpAxis():Int
getWheelInfo(index:Int):WheelInfo
getWheelTransformWS(wheelIndex:Int):Transform
resetSuspension():Void
setBrake(brake:Float, wheelIndex:Int):Void
setCoordinateSystem(rightIndex:Int, upIndex:Int, forwardIndex:Int):Void
setPitchControl(pitch:Float):Void
setSteeringValue(steering:Float, wheel:Int):Void
updateFriction(deltaTime:Float):Void
updateSuspension(deltaTime:Float):Void
@:value({ interpolatedTransform : true })updateWheelTransform(wheelIndex:Int, interpolatedTransform:Bool = true):Void