new(x:Float, y:Float, z:Float, w:Float)
setEuler(yaw:Float, pitch:Float, roll:Float):Void
setValue(x:Float, y:Float, z:Float, w:Float):Void
slerp(q:Quaternion, t:Float):Quaternion
setW(w:Float):Void
setX(x:Float):Void
setY(y:Float):Void
setZ(z:Float):Void
w():Float
x():Float
y():Float
z():Float