staticback():Rotator
staticinlineclampAxis(angle:FastFloat):FastFloat
staticinlinedistance(r1:Rotator, r2:Rotator):FastFloat
staticinlinedistancef(r1pitch:FastFloat, r1roll:FastFloat, r1yaw:FastFloat, r2pitch:FastFloat, r2roll:FastFloat, r2yaw:FastFloat):FastFloat
staticdown():Rotator
staticforward():Rotator
staticleft():Rotator
staticlerp(from:Rotator, to:Rotator, s:FastFloat):Rotator
staticnegativeInfinity():Rotator
staticone():Rotator
staticpositiveInfinity():Rotator
staticright():Rotator
staticup():Rotator
staticxAxis():Rotator
staticyAxis():Rotator
staticzAxis():Rotator
staticzero():Rotator
@:value({ yaw : 0.0, roll : 0.0, pitch : 0.0 })new(pitch:FastFloat = 0.0, roll:FastFloat = 0.0, yaw:FastFloat = 0.0)
pitch:FastFloat
roll:FastFloat
yaw:FastFloat
add(r:Rotator):Rotator
addf(pitch:FastFloat, roll:FastFloat, yaw:FastFloat):Rotator
addvecs(a:Rotator, b:Rotator):Rotator
applymat(m:Mat4):Rotator
applyproj(m:Mat4):Rotator
clamp():Rotator
clone():Rotator
cross(r:Rotator):Rotator
crossvecs(a:Rotator, b:Rotator):Rotator
distanceTo(r:Rotator):FastFloat
dot(r:Rotator):FastFloat
inlineequals(r:Rotator):Bool
inlinelength():FastFloat
mult(f:FastFloat):Rotator
normalize():Rotator
inlinenormalizeTo(newLength:FastFloat):Rotator
set(pitch:FastFloat, roll:FastFloat, yaw:FastFloat):Rotator
setFrom(r:Rotator):Rotator
sub(r:Rotator):Rotator
subvecs(a:Rotator, b:Rotator):Rotator
toDegrees():Rotator
toRadians():Rotator
toString():String