staticclearTexture(target:Dynamic, x:Int, y:Int, z:Int, width:Int, height:Int, depth:Int, color:Int):Void
staticcompilePipeline(pipeline:Dynamic, structure0:Dynamic, structure1:Dynamic, structure2:Dynamic, structure3:Dynamic, length:Int, vertexShader:Dynamic, fragmentShader:Dynamic, geometryShader:Dynamic, tessellationControlShader:Dynamic, tessellationEvaluationShader:Dynamic, state:Dynamic):Void
staticcreateRenderTarget(width:Int, height:Int, format:Int, depthBufferBits:Int, stencilBufferBits:Int):Dynamic
staticcreateRenderTargetCubeMap(cubeMapSize:Int, format:Int, depthBufferBits:Int, stencilBufferBits:Int):Dynamic
staticcreateTextureFromBytes(data:BytesData, width:Int, height:Int, format:Int, readable:Bool):Dynamic
staticcreateTextureFromBytes3D(data:BytesData, width:Int, height:Int, depth:Int, format:Int, readable:Bool):Dynamic
staticcreateVertexBuffer(count:Int, structure:Array<VertexElement>, usage:Int, instanceDataStepRate:Int):Dynamic
staticinit(title:String, width:Int, height:Int, samplesPerPixel:Int, vSync:Bool, windowMode:Int, windowFeatures:Int, kromApi:Int):Void
staticsetApplicationStateCallback(foregroundCallback:() ‑> Void, resumeCallback:() ‑> Void, pauseCallback:() ‑> Void, backgroundCallback:() ‑> Void, shutdownCallback:() ‑> Void):Void
staticsetCutCopyPasteCallback(cutCallback:() ‑> String, copyCallback:() ‑> String, pasteCallback:String ‑> Void):Void
staticsetFloat4(location:ConstantLocation, value1:Float, value2:Float, value3:Float, value4:Float):Void
staticsetFloat4Compute(location:ConstantLocation, value1:Float, value2:Float, value3:Float, value4:Float):Void
staticsetTexture3DParameters(texunit:TextureUnit, uAddressing:Int, vAddressing:Int, wAddressing:Int, minificationFilter:Int, magnificationFilter:Int, mipmapFilter:Int):Void
staticsetTexture3DParametersCompute(texunit:TextureUnit, uAddressing:Int, vAddressing:Int, wAddressing:Int, minificationFilter:Int, magnificationFilter:Int, mipmapFilter:Int):Void
staticsetTextureParameters(texunit:TextureUnit, uAddressing:Int, vAddressing:Int, minificationFilter:Int, magnificationFilter:Int, mipmapFilter:Int):Void
staticsetTextureParametersCompute(texunit:TextureUnit, uAddressing:Int, vAddressing:Int, minificationFilter:Int, magnificationFilter:Int, mipmapFilter:Int):Void