js.html.webgl

..
extension
ActiveInfo

The WebGLActiveInfo interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getActiveAttrib() and WebGLRenderingContext.getActiveUniform() methods.

Buffer

The WebGLBuffer interface is part of the WebGL API and represents an opaque buffer object storing data such as vertices or colors.

ContextAttributes

Extension

Framebuffer

The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.

PowerPreference

Program

The WebGLProgram is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program.

Query

The WebGLQuery interface is part of the WebGL 2 API and provides ways to asynchronously query for information. By default, occlusion queries and primitive queries are available.

Renderbuffer

The WebGLRenderbuffer interface is part of the WebGL API and represents a buffer that can contain an image, or can be source or target of an rendering operation.

RenderingContext

The WebGLRenderingContext interface provides the OpenGL ES 2.0 rendering context for the drawing surface of an HTML canvas element.

Sampler

The WebGLSampler interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture access inside of a shader.

Shader

The WebGLShader is part of the WebGL API and can either be a vertex or a fragment shader. A WebGLProgram requires both types of shaders.

ShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

Sync

The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.

Texture

The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.

TransformFeedback

The WebGLTransformFeedback interface is part of the WebGL 2 API and enables transform feedback, which is the process of capturing primitives generated by vertex processing. It allows to preserve the post-transform rendering state of an object and resubmit this data multiple times.

UniformLocation

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.

VertexArrayObject

The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.

WebGL2RenderingContext

The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML canvas element.