Armory 3D Engine

class PipelineState

package kha.graphics4

extends PipelineStateBase

@:directlyUsed

Constructor

new()

Methods

compile():Void

delete():Void

getConstantLocation(name:String):ConstantLocation

getTextureUnit(name:String):TextureUnit

set():Void

Inherited Variables

Defined by PipelineStateBase

alphaBlendDestination:BlendingFactor

alphaBlendOperation:BlendingOperation

alphaBlendSource:BlendingFactor

blendDestination:BlendingFactor

blendOperation:BlendingOperation

blendSource:BlendingFactor

colorAttachmentCount:Int

colorAttachments:Array<TextureFormat>

write onlycolorWriteMask:Bool

colorWriteMaskAlpha:Bool

colorWriteMaskBlue:Bool

colorWriteMaskGreen:Bool

colorWriteMaskRed:Bool

colorWriteMasksAlpha:Array<Bool>

colorWriteMasksBlue:Array<Bool>

colorWriteMasksGreen:Array<Bool>

colorWriteMasksRed:Array<Bool>

conservativeRasterization:Bool

cullMode:CullMode

depthMode:CompareMode

depthStencilAttachment:DepthStencilFormat

depthWrite:Bool

fragmentShader:FragmentShader

geometryShader:GeometryShader

inputLayout:Array<VertexStructure>

stencilBackBothPass:StencilAction

stencilBackDepthFail:StencilAction

stencilBackFail:StencilAction

stencilBackMode:CompareMode

stencilFrontBothPass:StencilAction

stencilFrontDepthFail:StencilAction

stencilFrontFail:StencilAction

stencilFrontMode:CompareMode

stencilReadMask:Int

stencilReferenceValue:StencilValue

stencilWriteMask:Int

tessellationControlShader:TessellationControlShader

tessellationEvaluationShader:TessellationEvaluationShader

vertexShader:VertexShader

Inherited Methods

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