Armory 3D Engine

class Tween

package iron.system

@:directlyUsed

Static methods

staticeaseBackIn(k:Float):Float

staticeaseBackInOut(k:Float):Float

staticeaseBackOut(k:Float):Float

staticeaseBounceIn(k:Float):Float

staticeaseBounceInOut(k:Float):Float

staticeaseBounceOut(k:Float):Float

staticeaseCircIn(k:Float):Float

staticeaseCircInOut(k:Float):Float

staticeaseCircOut(k:Float):Float

staticeaseCubicIn(k:Float):Float

staticeaseCubicInOut(k:Float):Float

staticeaseCubicOut(k:Float):Float

staticeaseElasticIn(k:Float):Float

staticeaseElasticInOut(k:Float):Float

staticeaseElasticOut(k:Float):Float

staticeaseExpoIn(k:Float):Float

staticeaseExpoInOut(k:Float):Float

staticeaseExpoOut(k:Float):Float

staticeaseLinear(k:Float):Float

staticeaseQuadIn(k:Float):Float

staticeaseQuadInOut(k:Float):Float

staticeaseQuadOut(k:Float):Float

staticeaseQuartIn(k:Float):Float

staticeaseQuartInOut(k:Float):Float

staticeaseQuartOut(k:Float):Float

staticeaseQuintIn(k:Float):Float

staticeaseQuintInOut(k:Float):Float

staticeaseQuintOut(k:Float):Float

staticeaseSineIn(k:Float):Float

staticeaseSineInOut(k:Float):Float

staticeaseSineOut(k:Float):Float

staticreset():Void

staticstop(anim:TAnim):Void

statictimer(delay:Float, done:() ‑> Void):TAnim

staticto(anim:TAnim):TAnim

staticupdate():Void

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