Armory 3D Engine

class Bucket

package iron.data

import iron.data.MeshBatch

@:directlyUsed

Constructor

new(shader:ShaderData)

Variables

@:value(false)batched:Bool = false

indexBuffer:IndexBuffer

@:value([])meshes:Array<MeshObject> = []

shader:ShaderData

Methods

addMesh(m:MeshObject):Void

batch():Void

getVertexBuffer(elems:Array<TVertexElement>):VertexBuffer

remove():Void

removeMesh(m:MeshObject):Void

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