new(sceneName:String, tilesheet_ref:String, tilesheet_action_ref:String)
@:value(null)action:TTilesheetAction = null
@:value(0)frame:Int = 0
@:value(false)paused:Bool = false
raw:TTilesheetData
@:value(0.0)tileX:Float = 0.0
@:value(0.0)tileY:Float = 0.0
pause():Void
@:value({ onActionComplete : null })play(action_ref:String, ?onActionComplete:() ‑> Void):Void
remove():Void
resume():Void