Constructor

new(sceneName:String, tilesheet_ref:String, tilesheet_action_ref:String)

Variables

@:value(null)action:TTilesheetAction = null

@:value(0)frame:Int = 0

@:value(false)paused:Bool = false

@:value(0.0)tileX:Float = 0.0

@:value(0.0)tileY:Float = 0.0

Methods

@:value({ onActionComplete : null })play(action_ref:String, ?onActionComplete:() ‑> Void):Void