new()
@:value(0.0)constant:Float = 0.0
@:value(new Vec4(1.0, 0.0, 0.0))normal:Vec4 = new Vec4(1.0, 0.0, 0.0)
distanceToSphere(sphereCenter:Vec4, sphereRadius:Float):Float
normalize():Void
inlinesetComponents(x:Float, y:Float, z:Float, w:Float):Void