staticboxIntersect(transform:Transform, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):Vec4staticclosestBoxIntersect(transforms:Array<Transform>, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):TransformstaticclosestBoxIntersectObject(objects:Array<Object>, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):ObjectstaticgetDirection(start:Vec4, end:Vec4, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):VoidstaticplaneIntersect(normal:Vec4, a:Vec4, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):Vec4