Static methods

staticboxIntersect(transform:Transform, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):Vec4

staticclosestBoxIntersect(transforms:Array<Transform>, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):Transform

staticgetDirection(start:Vec4, end:Vec4, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):Void

staticgetPlaneUV(obj:MeshObject, screenX:FastFloat, screenY:FastFloat, camera:CameraObject):Vec2

staticgetRay(inputX:FastFloat, inputY:FastFloat, camera:CameraObject):Ray

staticplaneIntersect(normal:Vec4, a:Vec4, inputX:FastFloat, inputY:FastFloat, camera:CameraObject):Vec4