new(shader:ShaderData)
@:value(false)batched:Bool = false
indexBuffer:IndexBuffer
@:value([])meshes:Array<MeshObject> = []
shader:ShaderData
addMesh(m:MeshObject):Void
batch():Void
getVertexBuffer(elems:Array<TVertexElement>):VertexBuffer
remove():Void
removeMesh(m:MeshObject):Void