new()
getNumOverlappingObjects():Int
getOverlappingObject(index:Int):CollisionObject
@:value({ forceActivation : false })activate(forceActivation:Bool = false):Void
getCollisionFlags():Int
getCollisionShape():CollisionShape
getUserIndex():Int
getUserPointer():Dynamic
getWorldTransform():Transform
isActive():Bool
isKinematicObject():Bool
isStaticObject():Bool
isStaticOrKinematicObject():Bool
setActivationState(newState:CollisionObjectActivationState):Void
setCcdMotionThreshold(ccdMotionThreshold:Float):Void
setCcdSweptSphereRadius(radius:Float):Void
setCollisionFlags(flags:Int):Void
setCollisionShape(collisionShape:CollisionShape):Void
setContactProcessingThreshold(contactProcessingThreshold:Float):Void
setFriction(frict:Float):Void
setRestitution(rest:Float):Void
setRollingFriction(frict:Float):Void
setUserIndex(index:Int):Void
setUserPointer(userPointer:Dynamic):Void
setWorldTransform(trans:Transform):Void