new(rayFromWorld:Vector3, rayToWorld:Vector3)
get_m_hitNormalWorld():Vector3
get_m_hitPointWorld():Vector3
get_m_collisionFilterGroup():Int
get_m_collisionFilterMask():Int
get_m_collisionObject():CollisionObject
hasHit():Bool
set_m_collisionFilterGroup(g:Int):Void
set_m_collisionFilterMask(m:Int):Void