new(convexFromWorld:Vector3, convexToWorld:Vector3)
get_m_convexFromWorld():Vector3
get_m_convexToWorld():Vector3
get_m_hitNormalWorld():Vector3
get_m_hitPointWorld():Vector3
get_m_closestHitFraction():Float
get_m_collisionFilterGroup():Int
get_m_collisionFilterMask():Int
hasHit():Bool
set_m_collisionFilterGroup(g:Int):Void
set_m_collisionFilterMask(m:Int):Void