Static variables

@:value([0.8, 0.5, 0.05, 0.0])staticbloom_uniforms:Array<Float> = [0.8, 0.5, 0.05, 0.0]

@:value([1.0, 2.8333, 100.0, 0.0, 0.01, 1, 10.0, 160.0, 128, 0, 2.0, 2.0, 0.25, 0.7])staticcamera_uniforms:Array<Float> = [1.0, 2.8333, 100.0, 0.0, 0.01, 1, 10.0, 160.0, 128, 0, 2.0, 2.0, 0.25, 0.7]

@:value([2.0, 32])staticchromatic_aberration_uniforms:Array<Float> = [2.0, 32]

@:value([[6500.0, 1.0, 0.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]])staticcolorgrading_global_uniforms:Array<Array<Float>> = [[6500.0, 1.0, 0.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]]

@:value([[1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]])staticcolorgrading_highlight_uniforms:Array<Array<Float>> = [[1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]]

@:value([[1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]])staticcolorgrading_midtone_uniforms:Array<Array<Float>> = [[1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]]

@:value([[1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]])staticcolorgrading_shadow_uniforms:Array<Array<Float>> = [[1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, 1.0]]

@:value([0.1, 0.5, 0.1, 2.5, 2.0])staticlenstexture_uniforms:Array<Float> = [0.1, 0.5, 0.1, 2.5, 2.0]

@:value([[0.0, 0.0, 0.0], [0.1]])staticletterbox_uniforms:Array<Array<Float>> = [[0.0, 0.0, 0.0], [0.1]]

@:value([1.0, 1.0, 8])staticssao_uniforms:Array<Float> = [1.0, 1.0, 8]

@:value([0.04, 0.05, 5.0, 5.0, 0.6])staticssr_uniforms:Array<Float> = [0.04, 0.05, 5.0, 5.0, 0.6]

@:value([1.0, 1.0, 1.0, 1.0, 1.0])statictonemapper_uniforms:Array<Float> = [1.0, 1.0, 1.0, 1.0, 1.0]

Static methods

staticinit():Void

staticvec3Link(object:Object, mat:MaterialData, link:String):Vec4

staticvec4Link(object:Object, mat:MaterialData, link:String):Vec4