armory.trait.physics.bullet

..
ConstraintAxis

ConstraintType

ContactPair

ControllerActivationState

ControllerShape

ConvexHit

DebugDrawHelper

DebugDrawMode

Debug flags for Bullet physics, despite the name not solely related to debug drawing. You can combine multiple flags with bitwise operations.

Hit

KinematicCharacterController

LineData

PhysicsConstraint

A trait to add Bullet physics constraints

PhysicsConstraintExportHelper

A helper trait to add physics constraints when exporting via Blender. This trait will be automatically removed once the constraint is added. Note that this trait uses object names instead of object reference.

PhysicsHook

PhysicsWorld

RigidBody

RigidBody is used to allow objects to interact with Physics in your game including collisions and gravity. RigidBody can also be used with the getContacts method to detect collisions and run appropriate code. The Bullet physics engine is used for these calculations.

RigidBodyFlags

RigidBodyParams

Shape

SoftBody

SoftShape

TextData